neurophonic logo

neurophonic

composer

sound designer

Ryna in Point Blank Music School London, playing the violin during a electronic music live performance
Ryna portrait

bio

Hi! I'm Ryna Lau (aka neurophonic). Born in Hong Kong, I moved to a wonderful and mysterious land called the UK to pursue my dream of doing music for a living.

A lifelong musician, I can help you with anything audio related—sound design, composition, audio engineering, mixing, dialogue editing, implementation, violin playing—for any medium: game, film, TV, even live gigs!

My email is [email protected], and links to my socials can be found here.
Thank you for checking out my sounds!

  • Audio _ Logic, Ableton, Reaper, field recording (Zoom F3)

  • Implementation _ FMOD, Wwise, Unity, UE5, blueprints, basic C# & Python

  • Dialogue editing _ RX10

  • Other _ Premiere Pro, After Effects, Affinity Designer

  • Learning _ Japanese, Pure Data, C for plugin dev

sounds

Ryna performing a DJ set in Fabric nightclub, Farringdon, London

neurophonic logo

maybe moonbeam

composer

Nominated for Best Score — Carmarthen Bay Film Festival 2025

Official Selection — BIFA Unrestricted View Film Festival 2025
Official Selection — Buenos Aires Modern Black and White Film Festival 2025
Official Selection — New York Film & Female Actress Award 2024
Official Selection — Osaka International Short Film Festival 2024

"Ryna Lau's original score adds a layer of emotional resonance, enriching the timeless atmosphere with a sense of nostalgia and wonder."
- Venice Shorts Festival

A 20-minute silent short by Lil Warren & Amii Griffiths. The entire score was created with exclusively the piano; by processing and using different piano libraries, it helped delineate time periods, portray fantastical scenes and blend reality with fiction, assisting the narrative.

Showcase coming soon.


A red blood cell enemy from InnerSpace

innerspace

musical transitions & gameplay showcase

A first person shooter created by Rory Walker of Brain Audio in Unity. I provided all audio (music, SFX, atmos), then implemented them with FMOD.

Featuring bi-directional seamless music transitions, tempo-synced idle sounds, adaptive reverb and stingers that track the current chord progression by using command instruments.


A boba fish from the game REEL

reel

music, sfx & implementation

Portland Indie Game Squad
Idle Jam 2023

The culmination of our first ever jam, our task was to create an idle game with the theme of Mutation.
We learnt a ton of new skills in 14 short days, including coding, source control, managing scope, working efficiently remotely, and wrangling the dastardly WebGL!

Showcase coming soon.


soundtrack

The tracks in the game transition seamlessly and musically between various gamestates (over 20).


binocular trick

airwiggles film audio faceoff 2025

A short film by Spencer Zimmerman for Airwiggles Film Audio Faceoff 2025.
Worked with Cecilia García who provided the wonderful sound design and foley, while I composed the music.


final fantasy xvi

cinematic sound redesign

A sound redesign for the introduction of Shiva and Titan.
Special thanks to Sophia Hardman of Celeste Sound for her feedback.


the legend of zelda: tears of the kingdom

cinematic sound redesign

Excerpts from trailer #2, re-cut for maximum action.
Special thanks to Jake Gaule of Submerged Tapes and Dave Shumway of Moonshot Games for their feedback.


The robot from Mutata Jamboree

mutata jamboree

sound designer

Portland Indie Game Squad
Idle Jam 2023

robot sound design

Inspired by Pixar's Wall-E, this is a short explanation of the thought process behind making the sound.


Murderbeak from Riposte, Die, Repeat

riposte, die, repeat

sfx & dialogue editing

Portland Indie Game Squad
Narrative Jam 2023

gameplay excerpts

A supercut of the first two death sequences. (spoilers!)

A boba fish from the game REEL

wren's transporium

sfx & implementation

SupKal Games
Trans Pride Jam 2023

dialogue sound design

Inspired by Animal Crossing! Recorded 130 separate voice files and implemented in Wwise.