
neurophonic
composer
sound designer


bio
Hi! I'm Ryna Lau (aka neurophonic). Born in Hong Kong, I moved to a wonderful and mysterious land called the UK to pursue my dream of doing music for a living.
A lifelong musician, I can help you with anything audio related—sound design, composition, audio engineering, mixing, dialogue editing, implementation, violin playing—for any medium: game, film, TV, even live gigs!
My email is [email protected], and links to my socials can be found here.
Thank you for checking out my sounds!
Audio _ Logic, Ableton, Reaper, field recording (Zoom F3)
Implementation _ FMOD, Wwise, Unity, UE5, blueprints, basic C# & Python
Dialogue editing _ RX10
Other _ Premiere Pro, After Effects, Affinity Designer
Learning _ Japanese, Pure Data, C for plugin dev
sounds


maybe moonbeam
composer
Nominated for Best Score — Carmarthen Bay Film Festival 2025
Official Selection — BIFA Unrestricted View Film Festival 2025
Official Selection — Buenos Aires Modern Black and White Film Festival 2025
Official Selection — New York Film & Female Actress Award 2024
Official Selection — Osaka International Short Film Festival 2024
"Ryna Lau's original score adds a layer of emotional resonance, enriching the timeless atmosphere with a sense of nostalgia and wonder."
- Venice Shorts Festival
A 20-minute silent short by Lil Warren & Amii Griffiths. The entire score was created with exclusively the piano; by processing and using different piano libraries, it helped delineate time periods, portray fantastical scenes and blend reality with fiction, assisting the narrative.
Showcase coming soon.

innerspace
musical transitions & gameplay showcase
A first person shooter created by Rory Walker of Brain Audio in Unity. I provided all audio (music, SFX, atmos), then implemented them with FMOD.
Featuring bi-directional seamless music transitions, tempo-synced idle sounds, adaptive reverb and stingers that track the current chord progression by using command instruments.
reel
music, sfx & implementation
Portland Indie Game Squad
Idle Jam 2023
The culmination of our first ever jam, our task was to create an idle game with the theme of Mutation.
We learnt a ton of new skills in 14 short days, including coding, source control, managing scope, working efficiently remotely, and wrangling the dastardly WebGL!
Showcase coming soon.
soundtrack
The tracks in the game transition seamlessly and musically between various gamestates (over 20).
binocular trick
airwiggles film audio faceoff 2025
A short film by Spencer Zimmerman for Airwiggles Film Audio Faceoff 2025.
Worked with Cecilia García who provided the wonderful sound design and foley, while I composed the music.
final fantasy xvi
cinematic sound redesign
A sound redesign for the introduction of Shiva and Titan.
Special thanks to Sophia Hardman of Celeste Sound for her feedback.
the legend of zelda: tears of the kingdom
cinematic sound redesign
Excerpts from trailer #2, re-cut for maximum action.
Special thanks to Jake Gaule of Submerged Tapes and Dave Shumway of Moonshot Games for their feedback.

mutata jamboree
sound designer
Portland Indie Game Squad
Idle Jam 2023
robot sound design
Inspired by Pixar's Wall-E, this is a short explanation of the thought process behind making the sound.

riposte, die, repeat
sfx & dialogue editing
Portland Indie Game Squad
Narrative Jam 2023
gameplay excerpts
A supercut of the first two death sequences. (spoilers!)

wren's transporium
sfx & implementation
SupKal Games
Trans Pride Jam 2023
dialogue sound design
Inspired by Animal Crossing! Recorded 130 separate voice files and implemented in Wwise.